Experiential Design & Production · Venue & Site Operations · Tour & Talent Management · Technology & Systems Engineering

Beyond
the Scenes.

You're not running an event, you're building a world that exists for one weekend and strikes by morning. GHXSTSHIP runs the whole thing with you: experiential design & production, venue & site operations, tour & talent management, and the technology and systems that tie it together. One partner you can hold accountable, for festivals, tours, activations, immersive experiences, and live events.

Crowd at a live event under production lighting
14+
Years
250+
Experiences
8
Locations
4
In-House Platforms

Trusted by the brands behind the moments

Red BullHeinekenFormula 1InsomniacPatrónPolymarketClub SpaceIII PointsFactory TownEDC

One accountable partner for Experiential Design & Production, Venue & Site Operations, Tour & Talent Management & Technology & Systems Engineering.

GHXSTSHIP runs four services the way a lead producer runs a show: one partner who owns scope, schedule, budget, crew, and the technology. You get the experience designed and produced, the venue and site operated, the tour and the talent managed, and the systems wired to run it all, from the first call to the night it opens, instead of stitching together six vendors who blame each other when something slips.

The Services

Four Disciplines. One Team.

Four services run by one team: we design and produce the experience, operate the venue and the site, manage the tour and the talent, and implement the technology. Different crews doing each, held to the same standard.

The Experiential Producer

Experiential Design & Production

We design and build the experience. Concept, scope, schedule, budget, fabrication, staging, and the finish, owned end to end.

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The Operations Director

Venue & Site Operations

We run the room and the ground. Programming, bookings, logistics, staffing, safety, facility and vendor operations, clockwork at any scale.

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The Tour Manager

Tour & Talent Management

We move the show and the people in it. Routing, advancing, artist relations, travel, settlement, and the run of show, city after city.

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The Production OS

Technology & Systems Engineering

We give the team its instruments. ATLVS, COMPVSS, GVTEWAY & LEG3ND, the console, the field app, the public interface, and the knowledge layer, plus the show technology we specify and install.

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The Process

9 Phases, First Line to Wrap.

Every engagement runs the same nine-phase XPMS 2.6 production lifecycle: Discover through Close. Every phase has deliverables and a name next to them, so you always know who owns what.

1
Discover
2
Design
3
Advance
4
Procure
5
Build
6
Install
7
Operate
8
Amplify
9
Close

Chart the full course →